EANN 2020

21st International Conference on Engineering Applications of Neural Networks

Porto Carras Grand Resort, Halkidiki, Greece

5 – 7 June, 2020

EANN 2020

21st International Conference on Engineering Applications of Neural Networks

Porto Carras Grand Resort, Halkidiki, Greece

5 – 7 June, 2020

EANN 2020

21st International Conference on Engineering Applications of Neural Networks

Porto Carras Grand Resort, Halkidiki, Greece

5 – 7 June, 2020

EANN 2020

21st International Conference on Engineering Applications of Neural Networks

Porto Carras Grand Resort, Halkidiki, Greece

5 – 7 June, 2020

PROCEEDINGS

The Proceedings of the 21st EANN 2020 will be published in the
SPRINGER INNS (International Neural Networks Society) book series
and INDEXED to the WEB OF SCIENCE and DBLP

For more information visit the following Springer Link:
https://www.springer.com/series/16268

BEST PAPER AWARDS

ONE BEST PAPER AWARD of 150 Euros cash will be given to the best student EANN/AIAI 2020 paper
by the General co-Chair PROFESSOR JOHN MACINTYRE (University of Sunderland).

T U T O R I A L S

Artificial Intelligence for Cloud Computing Management

Prof. Vincenzo Piuri

This talk will discuss a user-centric, dependability- and resilience-driven framework that considers deploying and protecting users’ applications in the Cloud infrastructure so as to minimize their exposure to the vulnerabilities in the network, as well as offering fault tolerance and resilience as a service to the users who need to deploy their applications in the Cloud.

More info

AI/ML for games for AI/ML

Dr Kostas Karpouzis

In this tutorial, we will discuss both approaches that relate AI/ML to games: starting from a theoretical review of user/player modelling concepts, we will discuss how we can collect data from the users during gameplay and use them to adapt the player experience or model the players themselves. Following that, we will discuss AI/ML algorithms used to train computer-based players and how these can be used in contexts outside gaming. Finally, we will discuss player modelling in contexts related to serious gaming, such as health and education.

More info

W O R K S H O P S

To Be Announced

H A L K I D I K I

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H A L K I D I K I

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